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"Переделка фракций - Легион" / Factions Reloaded - Legion 2.9

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Этот мод добавляет несколько квестов, областей, баз, новых юнитов и новых событий для Легиона. Также добавлено множество неигровых персонажей и квесты по охоте за головами. Полное описание как обычно по ссылке на оригинал.

 

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2. Добавить в удобный вам мод-менеджер и установить как обычно.

 

Благодарность TheScout201 за разрешение опубликовать переведенный мод.

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Что нового в версии 2.9   Просмотр изменений

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Обновление до 2.9 от Acmos

Спойлер
  • Version 2.9

    • Adds facegen for all Factions Reloaded - Legion NPCs. No more white heads with tan bodies, regardless of whether you adjusted your ini files or not.
    • Renamed sniper/mercenary hunting quest to "Coin For Carnage"
    • Fixes merc quest so you can turn it in even if you already killed the mercenaries.
    • Fixes legion deserter quest so you can turn it in even if you already killed the deserters.
    • Fixes desert ranger quest so you can turn it in even if you already killed the rangers.
    • Adjusts classes for a few new units that weren't properly marked as Legionaries
    • Fixed various conflicts with vanilla records
    • Various typos and minor dialogue adjustments
    • Fixes some Legion deserter inventories
    • Added basic sandbox packages for Billy and his gang
  • Version 2.8

    • Factions Reloaded - Legion is now fully voiced!
    • Raises volume of all Marcus Tiberius voice lines to align closer with the Vanilla game.
    • Reworks all of Quintus Fulvius's lines (on Cottonwood Cove docks) and he now wears Explorer armor. Now is fully voiced and lip synced, thanks to @BilboBaggman.
    • New named Legion Vexillarius, Vexillarius Cicero at Legion Camp Gamma (near Legion Safehouse). Fully voiced and lip synced, thanks to @Baileyclan / @NoahVoiceActs on Twitter.
    • Removes all generic Legion Merchants and replaces them with named, fully voiced NPCs with unique backstories and specialties. Most of these Legion merchants will require accepted or higher legion rep, but some (like Cash, the general merchant or Vet Tullius) only require neutral reps.
    • Weaponmaster - Veteran Tullius (Legion Camp Beta), replaces unnamed Legion Blacksmith. Fully voiced and lip synced, thanks to @WasteLord.
    • Legion Butcher - Veteran Flaminius (Legion Camp Beta), replaces unnamed Legion Merchant. Fully voiced and lip synced, thanks to @BilboBaggman.
    • Arizona Merchant - Cash Whitaker (Legion Camp Aqua), replaces unnamed Legion Merchant. Fully voiced and lipsynced thanks to @GhettoDiplomat, creator of the Cook Companion Mod https://www.nexusmods.com/newvegas/mods/86274
    • Armorer - Decanus Vorenus (The Fort), replaces unnamed Legion Merchant. Fully voiced and lipsynced thanks to @WasteLord.
    • Legion Herbalist / Healer - Aurora Medella (Cottonwood Cove), replaced unnamed Legion Merchant. Fully voiced and lipsynced thanks to @Vacajan.
    • Fort Watch Guard / Decanus Vorenus Bodyguard - Antonio (The Fort). Fully voiced and lipsynced thanks to @BilboBaggman.
    • Fixes a dialogue bug where generic Legionaries would sometimes repeat the Great Khan line if you use a Legion Bark Fix mod.
    • Changes Legion Speculatus to correctly be "Brave" so he will join other Legionaries in battle.
    • Adds more Legionaries to No Mans Land to even out the battle near Nelson / Forlorn Hope.
    • Adds additional packages and idles to NPCs, continuing work of making legionaries look busy in their camps and not just standing around.
    • Heavily nerfed Billy and his gang of junkies. Cut their health roughly in half, and now they will use more reasonably leveled weapons.
    • Nerfed the Mercenary snipers further. Lowered health to be a challenge, but a bit more reasonable for the area. Leader now uses a more reasonable weapon.
    • Both enemies from Billy's gang and Mercenary snipers in Searchlight will now level with the player.
    • If you end up killing Billy and the junkies before you start the quest, it is now still completable. Just start the quest from Quintus normally and follow the marker into the camp. Once you enter Billy's tent and confirm he is dead, the quest will progress normally.
    • Legion Praecisus units now sometimes use hunting rifles.
    • Updated Nelson legionaries to no longer respawn, so that if you take the town for the NCR they will not re-appear.
    • Cottonwood Cove Overlook fight happens much slower. Deserters walk up very slowly in a patrol so the player has time to reach the overlook before the fight begins.
    • Adds torches, campfires, smoke trails, and more light to most of the new Legion camps. Should be much easier to spot them from a distance now, and less out-of-place for people who use darker night mods.
    • Recruit Legionaries in Camp Beta will no longer do pushups forever when you start attacking the camp (there is still a delay sometimes due to the game's animation needing to complete, but they should join fights).
    • Many of the legionaries not on guard duty will sleep at night and new idles and furniture were added to the lower part of the camp (Camp Beta).
    • Aulius Gabinius should stay in his tent now and not wander off unless in combat.
    • Improved navmesh of Legion Camps and preferred pathing upgraded.
    • Renamed Deathclaw Riverside Nest to Deathclaw Promontory to match the previously unmarked location name.
    • Changed helmet of Legion Scutarius units (at Deathclaw Promontory) to look stronger.
  • Version 2.7

    • Flags mod as .esm help with like stability, performance, navmesh, units having different colored heads and bodies (unfortunately will still sometimes occur due to the game itself being quite wonky), and more!
    • Navmeshes all major locations in FR - Legion (previously only Legion Camp Beta was navmeshed).
    • Adds some new decorations and redoes a lot of the idles for Camp Gamma, Camp Aqua, Legion Raid Camp, Wolfhorn Ranch, Cottonwood Cove Overlook, Legion Deserter camp, and other areas. NPCs will be much less likely to just stand around doing nothing now.
    • Encounter between the Mojave Outpost and Nipton moved. People just could not agree on whether they liked it or not, and when it should occur in game. Rather than getting rid of the content, I moved this encounter near Searchlight. The same NCR troopers will now be patrolling near Coyote Mines towards Cottonwood Cove and will run into the same Legion camp. Vulpes will still be the first Legion presence you encounter.
    • Legion Praecisus units and Legion Palatinis now have multiple models and will not always look the same. There is still more work to be done on this front, but big improvements already!
    • Big Iron quest properly points to the Desert Ranger Leader instead of the end of the cave, sometimes where the leader was not standing.
    • Fixes two tents that were somewhat floating near the legion raid camp.
    • Removes NCR heavy trooper from NCR radio outpost. They would single handedly win the battle too often for the NCR, which now will be in the Legion's favor (which was the intention of this battle). The player can still easily influence the outcome of this fight.
  • Version 2.6

    • Aulius Gabinius now is fully voiced along with his quest, thanks to BigSundae! His character model has been slightly adjusted to match his new voice and his karma disposition has been changed to evil.
    • Changed Legion Scrappers to Legion Salvagers, now only wear various Legion garments. Will be seen wearing regular legion helmets, explorer hoods, rarely vexilarius hoods, and others. These units are supposed to take and wear trophies, so they shouldn't have all worn the same gear. Updated their weapon lists to either have service rifles, cowboy repeaters, lever action shotguns, or hunting rifles (which are weapons usually held by NCR troopers, rangers, and mercenaries to show that Legion salvagers have many kills to their names).
    • Legion Snipers renamed to Legion Praecisus, translating to precise or accurate from Latin.
    • Legion Heavy renamed to Legion Scutarius, a nod to Roman heavy infantry who carried scutums/shields.
    • Legion Advanced Scout renamed to Legion Speculatus. Minor faction bug fixed.
    • Praetorian initiates renamed to Legion Palatini and carry Machete Gladiuses instead of displacer fists (Nod to Palace Guards in ancient Rome).
    • Renamed Desert Rangers from Big Iron quest to Rogue Desert Rangers (see anti NCR signs outside the cave, the questgiver's explanation of who these rangers are, or the note on their leader).
    • Improved encounter around Legion Camp Beta and NCR unmarked outpost (heading towards Camp Searchlight). The legionaries attacking this NCR camp are now are a patrol coming from Legion Camp Beta who slowly make their way up to the NCR camp.
    • Legion Salvagers no longer sometimes have 100% condition machetes.
    • Fixed typo in Legion Deserter Leader note.
  • Version 2.5.2

    • Changes Legion Sub Runner name to Legion Scorpio
    • Fixes Fiend bug. Thanks Freyr95 for catching it.
    • Improves wolfhorn ranch encounter. Lower level on both sides, and improved pathing for Legionaries.
    • Improves encounter between Searchlight and Legion Camp Beta. The Prime Legionaries tend to teleport to the NCR camp, so I'll probably replace them in the future. Should still be a big improvement from the last version,.
  • Version 2.5

    • Recreated the NCR Radio Outpost by the Cliffside Prospector Camp. Looks much better and the camp is larger. During testing, NCR was able to hold the camp about 60% of the time.
    • New Legion assault near Wolfhorn Ranch. Small NCR outpost that has been completely redone from the ground up with a unique note and some loot. Stuck between Nipton and the Legion Raid Camp (and now Legion-occupied Wolfhorn Ranch), they don't stand much of a chance against the incoming Legion ambush.
    • Generally improved most of the interactions in the southern part of the map. Huge improvements to decoration, pathing, and patrols. You will notice the difference in many enounters!
    • NCR + Legion skirmish on the road to Nipton has been completely redone. New tiny camp of Legionaries and a small group of NCR troopers are on patrol headed straight for them.
    • Added proper vendor chest to Legion Merchant, he sells better items and now can repair up to ~79% as well. Now wears various outfits.
    • Decorated and added a lot of improvements to Wolfhorn Ranch. Legionaries can now be found guarding important spots and idling more naturally.
    • Removed random recruit legionary from black mountain. Thanks Freyr95 for the report!
    • Improvements to lore friendly Legion placement. Some areas had high level troops, or units that didn't fit in certain areas.
    • Aulius Gabinius improvements to dialogue. Player now will have an opportunity to duel him without making his entire camp go hostile if you kill him fast enough (proving he is too weak to lead).
    • Updated Legion Deserters to properly be enemies with Novac. Updated encounter with Novac Mercs
    • Legion deserters can sometimes have various headwear to increase diversity in appearances and have updated weapon leveled lists. Lower level guns in Novac, around Nipton, etc.
    • Moved Legion assault with the sandbags between Camp Beta and Searchlight so the legionaries are coming from Legion Camp Beta.
    • Minor improvements to Legion Camp Beta and added dead NCR troopers in the truck.
    • Continued decorating Desert Ranger Camp in the sulfur cave. Thanks justariot662 for the suggestion!
    • Mercenaries in Sniper no Sniping quest now have irradiated food and properly have ghoul voices
    • Improvements to placement in Legion Camp Aqua. Brahmin pen added, more activities for NPCs to do, assigned guards, blacksmith work station, etc.
    • Removed a couple of NCR troopers from Camp Searchlight. I had added too many troopers and it looked like a major operation rather than a small outpost.
  • Version 2.4

    • Marcus Tiberius + all his quests are now fully voiced - Thanks to EndchapterVA for voicing!
    • Legion fame and xp has been adjusted to be more lore friendly for all quests. Quests should now give legion coins as well
    • If Marcus Tiberius, Quintus Fulvius, or Aulius Gabinius are killed, their respective quests now automatically fail
    • Improved bounty quests (Deserters Must Die, Chems are Bad, Sniper no Sniping, Big Iron) to now trigger correctly when leaders are killed, not when the player leaves/enters certain areas (I was bad at scripting as a teenager and I'm still bad, but I at least found some good tutorials online)
    • Decorated Legion Deserter Camp, added note with a bit of context and background to their leader
    • Decorated Legion camp Gamma + Legion Safehouse a bit more and moved ferals farther away so the player has more time to reach the camp before they are attacked
    • Decorated Billy's raider camp
    • Decorated desert rangers cave / hideout - lots more loot now and increased variety of desert rangers (along with a slight health nerf), also added a note on the desert ranger leader
    • Decorated Mercenary sniper camp and added loot
    • Adjusted wolfhorn ranch legionaries to be more lore friendly
    • Shrunk NCR/Legion encounter by nipton and adjusted its position to be more lore friendly and fit the level of the area more
    • Expanded Legion Merchant's inventory slightly - should sell better stuff now, but I plan to return to this and improve his inventory further
    • Moved Praetorian initiate a bit at Camp Aqua to be less awkward. Gave them improved pathing as well
    • And much more!

 

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